This project i sculpted a kit of rocks and created some smart materials to blend them in using vertex painting and some RGB masks.
Smaller skirt assets were created using nanite displacement and tilable textures.
All renders for the assets were made in UE5, material renders were made in marmoset.
Primary material for the rocks was created in substance painter.
Secondary materials, like moss, damaged stone and soil were imported from Quixel.
Zbrush . Blender . Substance Painter . Unreal Engine