Complete breakdown of the level in this 80 Level article.
This was based on this concept by Killian Prevost
I've used Blender for modeling all the objects in the scene. Most assets use a combination of tileable textures and vertex painting. Mountains were generated in Gaea and stylized in Zbrush, materials were made in Painter. Cloud cards are a combination of photobashing and painting in Photoshop. Foliage was made with Designer and SpeedTree. There are two types of wind in the scene: Hanging Vertex and Simple Wind. All rocks used a triplanar material with a distance field AO mask for moss, vertex color was used for detail. The tower has a 5 layer material blended with vertex paint, transitional textures made in Substance Designer. Scene rendered in Unreal Engine.
Blender · Substance Designer · Substance Painter · ZBrush · Gaea · SpeedTree · Photoshop · Unreal Engine